Richard I

In this following guide, we will give you some overview of Richard I’s skills, talent tree, and strategy in Rise of Kingdoms. Hopefully, this guide will help new players how to use Richard I and how to maximize his strength in the game.

Richard I

Richard I

InfantryInfantry – GarrisonGarrison – DefenseDefense
Title: The Lionheart
Civilization: Britain Britain
Base Power: 1,100
Rarity: Legendary

Richard I Introduction:

Richard I is considered one of the best defensive Commander in Rise of Kingdoms. He is a legendary Commander who is specialized in the infantry. His defensive skills will surely reduce the damage taken against the heavy nuking Commander. Above all that, he also has an ability that heals his troop. You can say that he is a beast in the battle.

He only becomes available after your Kingdom reaches 120 days old. To summon Richard I, you will need 10 of his sculptures, which can obtain throughout events, the VIP shop, and golden chests.

Richard I Skills:

Soul of the Crusaders

Soul of the Crusaders  Rage Requirement: 1000

Richard I heals some of his slightly wounded units. He also casts a debuff to the target in a fan-shaped area, up to 5 targets.


Upgrade Preview:
Healing Factor: 600 / 800 / 1000 / 1200 / 1400
Damage Reduction: 10% / 15% / 20% / 25% / 30%
March Speed Reduction: 5% / 7% / 9% / 12% / 15%


You will definitely want to max this skill first. At max level, this ability can heal Richard I’s slightly injured troops by 1400. Besides, it can apply the debuff to 5 targets for 2 seconds. The damage and march speed reduction will help you a lot in the battle, especially the reduction of march speed. Since infantry is always slow, you will need to slow down the enemy as well so you can easily target them.


Chivalry  Richard I’s troops will gain bonus damage reduction and counter-attack damage. This bonus only applies when Richard I is serving as a garrison Commander.


Upgrade Preview:
Damage Taken Reduced: 5% / 7% / 9% / 12% / 15%
Counterattack Bonus: 4% / 5% / 6% / 8% / 10%


This skill provides Richard I’s troops 15% less damage taken, and it also increases their counter-attack by 10% when Richard I is serving as a garrison Commander.

The Lionheart

The Lionheart Richard I’s infantry units gain bonus to attack and defense.


Upgrade Preview:
Infantry Attack Bonus: 5% / 7% / 9% / 12% / 15%
Infantry Defense Bonus: 5% / 7% / 9% / 12% / 15%

This skill just simply adds a flat 15% attack and defense bonus to Richard I’s infantry units.


Battle Hardened Richard I’s troops gain a bonus healing effect, and this skill reduces the watchtower damage taken by enemy troops.


Upgrade Preview:
Healing Effect Enhancement: 10% / 15% / 20% / 25% / 30%
Watchtower Damage Taken Reduction: 10% / 15% / 20% / 25% / 30%


This is a great ability that will benefit Richard I a lot in the battle. It increases the healing effect by 30%, which enhances his active skill. When he is serving as a garrison Commander, the watchtower will receive less 30% damage from the enemy troops.

Tyrannical Lion

Tyrannical Lion  Richard I’s troop takes 5% less damage taken. His infantry units deal 2% more damage to cavalry units. He also decreases the target march speed by 50% for 5 seconds every 10 seconds.

A very powerful skill that reduces the damage taken to Richard I’s troops by 5%. It means that when Richard I serves as a garrison Commander, he will have 20% less damage taken in total, which is huge. His infantry units also deal 2% more to cavalry units, and he can slow down the enemy by 50% for 5 seconds in every 10 seconds. Which is benefit a lot because infantry units are slow, and they will either need to increase their march speed or decrease the enemy speed to be able to crush the enemy.

Recommended Talent Builds for Richard I

Garrison build:

Richard I 26 13 35

PvP build:

Richard I 31 0 43

A very solid build for Richard I. You can see that most of the points are invested in improving infantry’s health, defense, march speed, and attack damage. This build also improves Richard I’s rage restoration in the battle.

Richard I’s Pairing Commanders:

Alexander the Great

Alexander the Great:

Alexander the Great is a Commander who specializes in the infantry. He has the ability to create a shield to absorb a certain amount of damage and to increase defense. In addition, Alexander’s active skill gives his nearby allies a small shield to mitigate some of the incoming damage. We can say that Alexander and Richard I can be the best frontline combo in the game.

Richard I should be the secondary Commander.

Charles Martel 1

Charles Martel:

Charles Martel will further improve the defense of Richard I’s Garrison build because his set of skills is mainly improving the infantry’s health and defense. It also increases watchtower’s defense. So this combination works best if you want to defend your city, Alliance Fortress, or flags.

Richard I should be the primary Commander!

Guan Yu

Guan Yu:

Richard I will surely give some extra defense to strengthen Guan Yu’s troops in the battle.

Since Guan Yu is a very powerful nuker, Richard I should be the secondary Commander.

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