In this following guide, we will give you some overview of William I’s skills, talent tree, and strategy in Rise of Kingdoms. Hopefully, this guide will help new players use William I and how to maximize his strength in the game.
|Cavalry | Versatility | Attack
William is a legendary Commander who comes from Britain. He has just been released recently in the summer update patch. He excels at commanding the cavalry units; he is also well-equipped with excellent and powerful abilities, making him and his army a fearful force on the battlefield.
To summon William I, you will need 10 Boudica sculptures. The only way to obtain his sculpture is via Wheel of Fortune, and he is only available after the Kingdom reaches 310 days old.
Pros & Cons of William I
- Cavalry Commander -> Strong and have high mobility.
- Has high damage output.
- Has an AoE active skill.
- Has an ability to buff his nearby allies.
- Amazing Commander for open field battle.
- Doesn’t have any healing factor.
- Not idea for PvE.
- Quite expensive to invest since the only way to obtain is via Wheel of Fortune.
William I Skills
|William I directly deals damage up to 3 targets in a forward-facing rectangle area. The amount of damage will be reduced by 15% each time he hits an additional target after the first hit. All of the buffs relating to skill damage can’t take effect; theses targets’ march speed also reduces for 3 seconds.
Hidden Bloodline is an incredibly strong active skill. At max level, it deals 1500 damage up to 3 targets; the damage will be reduced by 15% for each target after the first hit. The targets that are affected by this skill can’t deal extra damage with their active skill. It also means that William I is a perfect option to counter Genghis Khan, Mehmed II, and especially Yi Seong-Gye since he is one of the most popular Commanders in the game.
Charge of Hastings
|All cavalry units under the leadership of William I will gain a bonus attack and march speed. While they are in Alliance territory, their damage will also increase.
At the max level, Charge of Hastings gives William I’s cavalry troops a 20% attack and a 15% march speed bonus. While they are in the Alliance territory, they will deal 10% more damage. A perfect passive skill for pure cavalry build.
|While William I and his army are on the map, the cavalry units get bonus attack; their normal attacks also have a 10% chance to cause direct damage to the target. If the target is surrounded, they will take extra damage (Damage Factor: The number of surrounding troops x 40). The maximum of surrounding troops that can deal additional damage to the target is 5.
This passive skill will significantly increase the amount of damage dealt by William I. It gives cavalry units 20% more attack; it also grants them a small chance to deal 800 extra damage to the target. If William I and 4 of his allies attack a target, they will receive 80 x 5 = 400 additional damage. Excellent skill for the open field battle.
Scourge of the North
|When William I’s active skill hits a target, he will gain a bonus defense for 2 seconds. When it hits two or more targets, his troops and nearby ally troops will gain 10% bonus defense and 50 rage per second for 3 seconds.
Another perfect passive skill for open field battle, it gives William I’s troops 20% more defense when his active skill strikes an enemy. Moreover, when it hits 2 or more enemies, he and his nearby allies will also gain 20% more defense and 150 rage over 3 seconds. It is a great skill that can maintain the uptime of active skill.
|Enhance Skill: Normal Conquest.
Without Expertise: While William I and his army are on the map, the cavalry units get a bonus attack, their regular attacks also have a 10% chance to cause direct damage to the target. If the target is surrounded, they will take extra damage (Damage Factor: The number of surrounding troops x 40). The maximum of surrounding troops that can deal additional damage to the target is 5.
With Expertise: While William I and his army are on the map, the cavalry units get a 30% bonus attack, their normal attacks also have a 10% chance to cause 1000 extra damage to the target. If the target is surrounded, they will take extra damage (Damage Factor: The number of surrounding troops x 100). The maximum of surrounding troops that can deal additional damage to the target is 5.
This is a massive boost to his third skill. It gives the cavalry units 10% more damage and extra 200 additional damage. Additionally, he and 4 of his allies will deal 500 damage to the surrounded target.
Recommended Talent Builds for William I
Open Field Talent Build
This is the most suitable talent tree for William I since it focuses on maximizing the damage, health, defense, and march speed of the cavalry units. Besides, it increases the rage regeneration that helps him to maintain his active skill uptime on the battlefield.
Pairing Commander for William I
Genghis Khan: This is a perfect combination since both of them have high damage skill toward single and multiple enemies. Khan can also boost their rage restoration as well as the skill damage. A deadly combo in the battle.
Takeda Shingen: Another powerful Commander that can pair with William I. His abilities are capable of boosting the overall fighting capabilities of both such as defense attack, and march speed. Plus, he can debuff the enemy whom will take extra damage for 4 seconds.
Saladin: Saladin can reduce the enemy’s healing effect, which is very useful in a long battle. He can also improve the defense by increasing the skill and counterattack damage taken reduction.